Search found 423 matches

by ParaworldFan
Sat Jun 04, 2022 17:30 pm
Forum: MIRAGE
Topic: MIRAGE Discussion
Replies: 507
Views: 504800

Re: MIRAGE Discussion

Currently yes
by ParaworldFan
Tue Oct 12, 2021 13:59 pm
Forum: English
Topic: Paraworld and Windows 7
Replies: 4
Views: 20045

Re: Paraworld and Windows 7

I've updated the link, no idea why it stopped working. Install order as always is PW, Bp2.0, Win7fix, mods, but people in the Discord may also be able to help you. Games from CD have troubles launching on PC’S for unknown reason. The version from discord is not. So, it’s better to download it and t...
by ParaworldFan
Wed Aug 11, 2021 9:31 am
Forum: English
Topic: Buy game?
Replies: 13
Views: 16956

Re: Buy game?

marcomp6789 wrote: Tue Aug 10, 2021 2:06 am Thanks, but they didn't want to :? Fortunately, I managed to buy it by other means. Can you or someone else give me the updated links to add the boosterpack, maps or editor? I saw that there are boosterpack, mirage, seasmod, etc.
Can you visit our Discord for download links?
by ParaworldFan
Tue Aug 10, 2021 0:13 am
Forum: English
Topic: Variable Of AI intelligence level
Replies: 0
Views: 5203

Variable Of AI intelligence level

I have been looking for a long time a variable which actually is used for setting up AI level in Skirmish from 0 to 9. Maybe somebody knows it’s name?
by ParaworldFan
Fri Jul 30, 2021 22:45 pm
Forum: English
Topic: Locking buildings for AI
Replies: 4
Views: 5953

Re: Locking buildings for AI

There is a possibility to "lock" unit objects for the AI. It may be possible to lock buildings in this way too, but you would have to check/modify the code for this. Check the code where the AI searched for a building to be repaired or to produce units from, and if there already is a way ...
by ParaworldFan
Sun Jul 25, 2021 22:35 pm
Forum: English
Topic: Map optimization
Replies: 1
Views: 6764

Map optimization

I created the map, with size pretty close to its limits
And sadly it’s kinda freezes for a while even from game start. Do you have any advices of how to try optimise the map, so it won’t freeze atleast from start?
by ParaworldFan
Sun Jul 25, 2021 22:30 pm
Forum: English
Topic: Locking buildings for AI
Replies: 4
Views: 5953

Re: Locking buildings for AI

Is this for a mission? You can give the building to another player with the same name & color as the supposed owner. Then it will look like the building is part of the settlement, but won't be repaired, won't attack (depends on diplomacy), won't produce... Yes, this for my multicampaign project...
by ParaworldFan
Sat Jul 24, 2021 7:32 am
Forum: English
Topic: Trigger size
Replies: 1
Views: 3569

Trigger size

I was curious what better for gameplay quality? A few triggers, but with really long action list to do, or tons of triggers but with very small amount of actions inside of them? Suggest what is better for optimising the map, that hardly freezes with FPS? Or does it it have no difference at all?
by ParaworldFan
Sat Jul 24, 2021 7:05 am
Forum: English
Topic: Locking buildings for AI
Replies: 4
Views: 5953

Locking buildings for AI

I ve got a new task and I am open for advises on how to realise that: Task - we have a building owned by AI, it will become invert able after its HP reaches critical, and it should stay for the certain moment with its HP which it had while it become inveruable. Problem, that the ai is going and repa...
by ParaworldFan
Mon Jul 05, 2021 9:35 am
Forum: English
Topic: How to make lower level for avaiable units without meet equipment weapon randomly error
Replies: 7
Views: 8009

Re: How to make lower level for avaiable units without meet equipment weapon randomly error

Do you have news on this issue? Your weapon code looks good. The weird thing is that it sometimes works and sometimes doesn't. Sorry, I don't understand how this can be either. This is probably bug of .usl script which adding weapon models to units. Since, he uses original game for modding, I won’t...
by ParaworldFan
Mon Apr 26, 2021 12:19 pm
Forum: English
Topic: Paraworld doesn't launch
Replies: 82
Views: 120132

Re: Paraworld doesn't launch

Evert55 wrote: Mon Apr 12, 2021 14:37 pm Hiya!

I just registrerad to get the win7fix.

Could someone give me a link?

Im really intrested in playing this but i cant get it to work on either xp nor 7..
Here we go https://www.dropbox.com/s/mrsdbhgl9fl7d ... in7fix.exe
by ParaworldFan
Fri Apr 02, 2021 18:05 pm
Forum: Balancing
Topic: New options that mirage needs
Replies: 67
Views: 50120

Re: New options that mirage needs

Actually would be awesome to add an ability for skirmish mode, to load pointbuy settings from .ula files as well as it does in singleplayer.
by ParaworldFan
Mon Mar 29, 2021 12:51 pm
Forum: English
Topic: Ai making player loose connection
Replies: 3
Views: 6367

Re: Ai making player loose connection

But what kind of crash? I just changed behaviour of AI on the map. Aren’t this is a default script trigger which should work for any AI, for any map, for any HQ, in any mode by default?
by ParaworldFan
Sun Mar 14, 2021 7:21 am
Forum: MIRAGE
Topic: MIRAGE Discussion
Replies: 507
Views: 504800

Re: MIRAGE Discussion

MrMorgana wrote: Sat Mar 13, 2021 18:49 pm i already set it up, just can't be used (still)
You haven’t uploaded the files or what? I just want to download some stuff from you that’s all.
by ParaworldFan
Sat Mar 13, 2021 16:44 pm
Forum: MIRAGE
Topic: MIRAGE Discussion
Replies: 507
Views: 504800

Re: MIRAGE Discussion

MrMorgana wrote: Fri Mar 12, 2021 20:55 pm i thought DryFun would be able to do it work with switchable model flags (like armor plates or saddles)
if not possible, than what you just wrote
although DryFun doesn't seem to be around (online) lately (i know, the same applies to me)
Heya Henry, have you set up the GitHub for PW already?
by ParaworldFan
Sat Mar 13, 2021 10:09 am
Forum: English
Topic: Ai making player loose connection
Replies: 3
Views: 6367

Re: Ai making player loose connection

Found out more about this problem: I tried to force AI play as Player 0 on singleplayer maps, where actually were no scripts or triggers for AI. When I have created a trigger which changes AI Behaviour (AIBV) during the gameplay, in the moment when triggers run, for all players on the map will be di...
by ParaworldFan
Sat Mar 13, 2021 10:03 am
Forum: Balancing
Topic: New options that mirage needs
Replies: 67
Views: 50120

Re: New options that mirage needs

So which one is the bug: the case when they do get destroyed, or when they do not get destroyed? As MIRAGE changelog says: The node “NoHQTimer” if settled to “-1” should prevent player being annihilated, if he doesn’t have any HQs on map, it doesn’t create a timer, so player will be counted as dead...
by ParaworldFan
Thu Mar 11, 2021 6:28 am
Forum: Balancing
Topic: New options that mirage needs
Replies: 67
Views: 50120

Re: New options that mirage needs

Found a bug, of Mirage node HQ timer. If it’s settled to -1, preplaced buildings and units for Player which not had a HQ and was added to the map, through custom_level_data.txt they are self destroying. But if you click end game, and before going to menu, click restart option, the players which was ...
by ParaworldFan
Wed Mar 10, 2021 7:58 am
Forum: English
Topic: Mirage new singleplayer missions
Replies: 16
Views: 16392

Re: Mirage new singleplayer missions

dinos123 wrote: Tue Mar 09, 2021 8:24 am Then you have to finish it.
I do what I find interesting. And on what I have time. The discussion is over
by ParaworldFan
Mon Mar 08, 2021 20:39 pm
Forum: English
Topic: Mirage new singleplayer missions
Replies: 16
Views: 16392

Re: Mirage new singleplayer missions

Units harder to notice, than whole campaign mission. Although the main problem is not copyright, the problem is that no one have time and wants to make new missions anymore. Even CEP campaign wasn’t finished when the modding Team was pretty big, now it’s very small, so yeah.
by ParaworldFan
Mon Mar 08, 2021 9:25 am
Forum: Balancing
Topic: Dragon clan nerfs
Replies: 66
Views: 43219

Re: Dragon clan nerfs

DC smoke throwers (the invisible making lvl1 mechanical units): With their high defence ratings from upgrades they provide an enormous advantage if built in high enough numbers (5 or so). The entire army is protected from damage and can deal out heavily. Maybe better as level 2 unit or with less ar...
by ParaworldFan
Mon Mar 08, 2021 9:20 am
Forum: English
Topic: Parawordl Mirage no epoch 6
Replies: 14
Views: 11812

Re: Parawordl Mirage no epoch 6

Or they are not locked via Player Info but via triggers, in which case you're going to have to find out which ones specifically. Triggers, which actually blocks this is called BLSL, it’s limits the slots, and POPL, which limits the whole population of units, like maximum available is 48/48, not 52/52
by ParaworldFan
Mon Mar 08, 2021 9:17 am
Forum: English
Topic: Single B42 Mirage ERROR
Replies: 1
Views: 3088

Re: Single B42 Mirage ERROR

Map problem, will be fixed next update
by ParaworldFan
Sat Mar 06, 2021 18:06 pm
Forum: English
Topic: Parawordl Mirage no epoch 6
Replies: 14
Views: 11812

Re: Parawordl Mirage no epoch 6

What you mean by unit limit? Blocked level slots like on first campaign missions? Or you wanna use supply system, where you can have a lot of units on level 4,5?
by ParaworldFan
Sat Mar 06, 2021 18:04 pm
Forum: English
Topic: Removing weapon (graphic)
Replies: 8
Views: 8700

Re: Removing weapon (graphic)

My text was about the assigned weapon not being saved. To my knowledge the game does not save the currently equipped weapon, so even if you manage to swap the spear for a sword, try saving, exiting and loading. Or also loading ingame. I'm pretty sure it regains the original weapon. Units not holdin...

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