Custom level data problem still
My problem is, that the player (HQ) what I should to hide is number 2 for example, while HQ 3 and HQ 4 should be playable and visible, and choosable for people, while HQ 2 is locked. I wanna know if its possible to make and if yes, how?
Self Adding bot
- ParaworldFan
- - SEAS -
- Posts: 482
- Joined: Tue Nov 26, 2019 19:36 pm
- Location: Russia, Surgut
Re: Self Adding bot
you can't do that (currently)
you should hide hq 4 in this case, and redo everything according to that
you should hide hq 4 in this case, and redo everything according to that
- ParaworldFan
- - SEAS -
- Posts: 482
- Joined: Tue Nov 26, 2019 19:36 pm
- Location: Russia, Surgut
Re: Self Adding bot
So, I can only to change owner to all objects on map from player two for example, change triggers and only than hide the needable HQ?
I also tried to do setting in custom level data, like HQ_2 = 4, and it worked, but players in that way will not be able to choose their HQ, they will be playing like their place on lobby, so the player one always host and others depends on who join first. Is there any way to fix this, Henry?
I also tried to do setting in custom level data, like HQ_2 = 4, and it worked, but players in that way will not be able to choose their HQ, they will be playing like their place on lobby, so the player one always host and others depends on who join first. Is there any way to fix this, Henry?