| | Type | Name | Arguments | X | - | void | AddPFBlocker | (
^CGameObj p_pxObject ) |
X | - | bool | CheckShortPathDist | (
int p_iOwner , vec3 p_krvStart , vec3 p_vDest , int p_iMaxDist ) |
X | - | void | DumpPFData | (
) |
X | - | void | DumpPFData | (
int p_iMapIdx ) |
X | - | bool | GetAmphibianBoardingPos | (
int p_iOwner , vec3 p_krvPassengerStart , vec3 p_krvTransporterStart , ref vec3 po_rvMeetingPos ) |
X | - | bool | GetLandBoardingPos | (
int p_iOwner , vec3 p_krvPassengerStart , vec3 p_krvTransporterStart , ref vec3 po_rvMeetingPos ) |
X | - | bool | GetShipBoardingPos | (
int p_iOwner , vec3 p_krvPassengerStart , vec3 p_krvShipStart , ref vec3 po_rvMeetingPos ) |
X | - | bool | GetShipLandingPos | (
int p_iOwner , ref vec3 po_rvLandingPos , ref vec3 po_vrShorePos ) |
X | - | bool | GetWallAccessPos | (
int p_iOwner , vec3 p_krvObjStart , vec3 p_krvWallPos , ref vec3 po_rvAccessPos ) |
X | - | bool | GetWallAccessPos | (
int p_iOwner , vec3 p_krvObjStart , vec3 p_krvWallPos , ref vec3 po_rvAccessPos , bool p_bWater ) |
X | - | ^CGameObj | GetWallSiege | (
^CGameObj p_pxWall ) |
X | - | bool | IsFreeLine | (
vec3 p_krvStart , vec3 p_krvEnd ) |
X | - | bool | IsFreePoint | (
vec3 p_krvFreePos , bool p_bLand , bool p_bAmphibian , int p_iOwner ) |
X | - | bool | IsFreePointWallMap | (
vec3 p_krvFreePos ) |
X | - | bool | IsPassable | (
int p_iX , int p_iY ) |
X | - | bool | IsPassable | (
vec3 p_krvPos ) |
X | - | bool | IsPassableForSwimmer | (
int p_iX , int p_iY ) |
X | - | bool | IsPassableForSwimmer | (
vec3 p_krvPos ) |
X | - | void | RegisterGate | (
^CGameObj p_pxObject , bitset p_dwBlockerMaskOpen , bitset p_dwBlockerMaskClosed ) |
X | - | void | RemPFBlocker | (
^CGameObj p_pxObject ) |
X | - | void | SetPFPreserveIsland | (
^CGameObj p_pxObject ) |
X | - | void | UnregisterGate | (
^CGameObj p_pxObject ) |
X | - | void | UpdateGateState | (
^CGameObj p_pxObject , bitset p_dwNewState ) |
X | - | void | UpdatePFBlocker | (
^CGameObj p_pxObject ) |
X | - | bool | ValidateAnimalSpawnPath | (
^CGameObj p_pxObj , vec3 p_krvAnimalStart , ref vec3 po_rvAnimalTarget , ^CRegion p_pxRegion ) |